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Steppe Flanker

(image)

Some goblins have discovered that the skills gained on the hunt can be put to use on the battlefield. While goblins are not overly welcome amongst the raiding parties, they are undeniably useful and so their presence is tolerated, if grudgingly.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

Information

Advances from: Steppe Hunter
Advances to:
Cost: 22
HP: 30
Movement: 6
XP: 100
Level: 2
Alignment: chaotic
IDSteppe Flanker
Abilities:

Attacks (damage - count)

(image)knife
melee
5 - 2
blade
(image)harpoon
ranged
5 - 3
pierce
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-20%
(icon) cold20% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water9920%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen140%
(icon) Hills150%
(icon) Mountains350%
(icon) Mushroom Grove240%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable9920%
(icon) Village160%